Category Archives: Game Review

Reviews by our GameTrader.SG editors.

Mobile and console gaming line is blurred once again at a new level

IMG_2130.PNG
With better graphics and greater proliferation of mobile and tablet devices, more and more people are finding themselves hooked onto mobile gaming. Furthermore the plethora of free-to-play (not free) game are release almost everyday or week. Today we had our hands on Assassin’s Creed Pirate on an iPad Air.

The mobile experience redefined

IMG_2134.PNG
Gone are the days where graphic on console is superior to the sprite graphic on mobile. Assassin’s Creed Pirates (ACP) boosts wonderful graphic comparable to that of last-gen PS3 and Xbox 360. Although PC and Console graphics are still superior, the gap is definitely narrowed. The beautiful rendered water and sunset in ACP will for a while make you lost in this new world that you can once only experience on PC and console. Of course, this is not the first game that boost wonderful graphics. Infinity blade series, FIFA and many other games boost similar quality. Console cycle is typically a few years. It will be a matter of time when mobile gaming overtake it in terms of graphical prowess. Oh and did I mention that I did not hear any noisy fan whirling typical of consoles and some PC?

No more on screen soft button

IMG_2133.PNG
In the past, game ported from console to mobile is often perceived as inferior given that the latter almost always feature those weirdly place on screen soft button. ACP a on the other hand, while not a port over, greatly make use of the touch interface of a move device and incorporate it into the game smoothly. Drag and swipe to steer your ship, tap and hold to fire cannon of your ship. Such actions are no performed by soft button of up, down, left and right. You can even pinch and zoom to get different level of perspective when you are on board your pirate ship.

Free-to-play but not free

IMG_2136.PNG
ACP a is free-to-play. It is a free download on the iOS AppStore. The entry barrier to playing this game is almost zero with the exception that you need to first get an smartphone or tablet. While game is free to download, there is an option to buy coins with real money to give you an head start in the game. Mobile gamers are very used to ‘free’ games, however economic 101 tells us that the developers would still have to be paid in some way. Thus far, in app purchase seems to be the best way for this developer. Of course such trends has created some rogue developers who build games aiming at maximising revenue. The true spirit of building game to entertain and challenge players may be place in the back seat in some of the free games we see today. In ACP, while in-app purchase exists, we still find the game truly enjoyable.

What’s next for PC, Console and Mobile gaming?

IMG_2131.PNG
PC and Console games have been consolidated. Today most games are published on multiple platforms cutting across the PC and consoles realm. Of course, there exists some games like Metal Gear Solid and Destiny that are strictly for consoles. However, these day may be short lived. Coupled by the strong competition in mobile gaming, the 50-99 dollars console game that you need to purchase may not be as attractive any more compared to the zero dollar mobile game.

Here at GameTrader.SG, we would love to see console gaming evolved to a new stage. The current generation of consoles of better graphic maybe losing its luster. We need something interesting and revolutionary to get people back to console game.

Dead Space 3 Review: Isaac’s transformation from fearful engineer to space cowboy

I remember playing Dead Space, the original franchise many months ago.

When I was playing it, my heart was filled with adrenaline, my eyes were scanning for Necromorphs and my trigger finger twitching to fire off a shot at every dreadful corner. I could feel the fear from Isaac Clarke: the protaganist who is the universe’s unluckiest system engineer with zero combat experience. In the original Dead Space, Isaac presents himself as a victim of circumstance. He is not Rambo going into the infested Ishimura guns ablazing, nor did he have powerful melee martial arts or moves to counter the Necromorphs’ attack. His leg movements are jerky, and his flailing arms and desperate stomps are punctated by his frantic screams. His weapons are mining tools with dreadfully limited ammo. His suit has dreadfully limited air supply. The stasis takes a long time to recharge and health packs have to be rationed. With all these limitations, Dead Space brings the genre of survival horror to its best. After all, character and gameplay limitations are what truly defines survival horror. To illustrate, a classic example from the genre: Resident Evil from 1996, evokes players with similar feelings of frustration and horror as they grapple with limited saves, pre-determined camera angles, limited ammo and carrying capacity.

(I can’t believe I got so scared of playing this then)

In the original Dead Space, players have to strategically dismember Necromorphs’ limbs, plan and conserve ammo and health packs while having the stressful urgency sometimes to get from place to place with the limited air supply. Needless to say, Dead Space was a challenging game. I recall the numerous times of cringing, writhing and flinching in discomfort while Isaac gets dismembered in more ways than he does to the Necromorphs (Watch this if you do not get what I mean: http://www.youtube.com/watch?v=aIdkR85kpKs). While not as gruelling as Demon’s Souls, Dead Space offers a refreshing respite from the dumb-down games nowadays that aims to appeal to casual gamers. Survival-horror fans rejoiced and hugged each other at the revival of the genre with their iconic Resident Evil going into the track of being an action shooter.

 (Notice the count at 75 seconds of precious air supply)

Fast forward many months later, and we see that Isaac transforming into a tired veteran and a reluctant hero in Dead Space 3. Like Isaac, Dead Space 3 is almost unrecognisable from its former self. Gone were many of the limitations that are so intricately tied to its survival horror roots: Isaac gains the fluid ability to roll, ammo and health packs are plentiful, the air supply is a amazing reservoir of 200+ seconds long from the start and the players get to easily craft overpowered weapons pretty early in the game. To take the horror down to its very bottom, you can even have a friend join you for co-op to pawn even the hardest enemies the game has to throw at you. The ambience was gone too. Isaac used to be a lone wolf navigating the echo-ey halls of Ishimura. You get the sense that he is alone and isolated, desperately trying to find ways to get to his girlfriend. Now, there’s constant communication with other NPCs that offer helpful but annoying banter to obstacles in your way (Oh…Fetch this, fetch that). Isaac became this bad-ass who can handle confidently and comfortably any shit the Marker universe can throw at him. You can almost imagine these lines from him in the franchise:

Dead Space: Isaac: OH NO! OH NOOOO, WTF IS THIS?? RUN! RUUUN!

Dead Space 2: Isaac: Oh F***! THESE AGAIN! F***! F***! F***!

Dead Space 3: Oh them…I dealt with them before. Shoot their limbs and stay off the vents. (He actually instructs the rest of the crew in the early part of the game)

It used to be hard to survive in Dead Space, now it is hard to die in Dead Space 3. The Normal mode is the old Easy, and the Hard mode the old Normal.  But the gripe is not just on the damping down of difficulty (which could easily be adjusted at any point of the game). The original Dead Space is a merciless pee-in-your-pants survival horror; now it is a Left for Dead rush of enemies aiming to swarm you in claustrophobic areas. The previous strategy of being smart on spending your ammo and relying on your handy Plasma cutter couldn’t be used this time; its better now instead to hold your position and spray ammo using various killing machines at the swarm of enemies the game predictably throws at you.

(Timer? What timer? There’s plenty of air to go around at 300+ seconds)

Fans of the series would be quick to notice two major introductions that has the potential to derail the entire “Dead Space experience”. The first being the introduction of human enemies into a survival horror genre, the second involving the usage of microtransactions to bolster resources for weapon crafting. Human enemies are not what one would expect in a survival horror game, even if it fits the story narrative. Third person-shooters like Uncharted thrives in using human enemies for their Indiana Jones feel, while Dead Space 3 leaves the player puzzled over the seeming loss of the melee Necromorph charge/jump experience from the onset. The human AI in Dead Space 3 are pretty silly too, they do not flank positions nor take cover. It feels like something thrown in simply to pander to a greater crowd.

The usage of microtransactions becomes available once the bench is activated. Microtransactions give players the potential to get overpowered very quickly at the risk of breaking the game. While the difficulty is controlled in previous editions by delivering the schematics of various guns at pre-determined points in the story, with the option of microtransactions, it would be tempting for some players to quickly make themselves overpowered by pumping in real cash (or Rations) to develop a powerful weapon early on.

What does this spell for fans looking for the very same feelings of dread in the original Dead Space? To sum it up: Disappointing. The set pieces are very much underused and I could easily come up with a few scenarios where the tension could have been made better. For example, the pile of corpses that Isaac falls into at the start of the game could all be reanimated when the Marker became active, prompting Isaac to quickly move himself to the next area or risk definite death. Later in the game, when the thrusters from the old shuttle were triggered after the launch sequence were accidentally activated, a robotic countdown could be present to get players to move quickly before the entire place explodes or gets incinerated. It’s set pieces like those that would make the heart pound against the chest, but it quickly becomes tragic when you see all of those potential moments being squandered.

How about players looking for quite a bit of fun? Thankfully, Dead Space 3 is still a very fun game to play. The weapon crafting system gives the player a Diablo-loot collecting resource hoarding feel to it. Hardcore players looking to create their own killing machines have the chance to do so at the choice of selecting previous chapters and grind/get through their Scavenger Bots at a 10 min collection time/ exchange using Rations or real cash. After creating them, players could go to a Weapon test area to test out their newest Boomstick. Players could also rely on blueprints to build pre-set weapons in the game. It’s a pretty immersive and addictive experience that should be commended simply because there are so many combinations that Isaac could play with, and this is an area where Isaac remind us of his roots as an engineer. Though the Necromorphs fail to be horrifying this time, the experience they give in attempting to overwhelm you in numbers and you flashing out your own piece of bad-assery weapon is a pretty satisfying feeling. You know that they will rush you in all angles, and you feel comforted that the piece of metal you created in your hands can chew them into pieces.

(First I craft…..)

(Then I blast! Eat this!!)

To summarise:

Good points

  • Immersive crafting system lets player get creative to make Isaac the number one Necromorph nightmare
  • Co-op play allows friends to join you to have great moments of mock horror
  • Stunning visuals and pretty good sound effects
  • Fluid gameplay and controls

Bad points:

  • Microtransactions could break the game
  • Disappointing lack of tension, horror and difficulty that betrays the series
  • Checkpoints for saving are not well-distributed. Players have to devote a long period of time from one savepoint to another.
  • Inclusion of human enemies and dreadful human AI.

I would give it a 7/10. It is decent, but doesn’t realised its potential.

 

Dance Central 2 – Finally a more complete game

For those with Kinect, Dance Central should be one of the title that you are familiar with. The first Dance Central was a breakthrough as it is the first full-body motion dancing game ever made. It leapfrogged this genre of game and shadowed its predecessor like Dance Dance Revolution.

However, the game wasn’t really complete and it has received a number of complains from gamers. Among them includes the lack of two-players and online mode. Dance Central 2 attempts to address some of those issues.

After playing Dance Central 2 for a week plus, we have decided to give it a GT score of 8.5. To cut the chase, let us drill down to the 2 major reasons on why you should buy this game.

Two-players mode

What makes Rock Band popular? It is the ability to play with your friends and participating together in the game. This is exactly what Dance Central 1 lacks in.

With Dance Central 2, up to two players can now dance together in front of your Kinect. So is this really that good? Well based on our experience, with two players tangoing, you really need alot more space. So those with tight space constraint, you might not get to enjoy the two-player mode as much. Remember the epic ‘Father-smacks-daughter-while-playing-Kinect’ video? You can expect to see more of such videos in time to come!

Overall, the experience is still great. Having to play with your family or friends together makes it easier to break the ice and get you on the dance floor. Also it makes the second player look less stupid as he is now actually playing unlike in DC1.

Break it Down

We have tried Michael Jackson: The Experience before and we notice the stark difference between how this game teaches you how to dance VS Dance Central. Already Dance Central was a clear winner. However, in Dance Central 2, the developers took great pain to make it even easier for noobs dancer like us to learn how to dance.

Firstly, voice command. Players can now choose to skip or go back to the previous move easily with voice command. Surprisingly, Xbox understand our Singlish accent better than Apple’s Siri. You can also slow down, speed up and even take a video footage of yourself!

Based on our experience, learning the dance is really simpler! Although it may be better if they can allow us to see different views of the dancer. After all, it is a 3D avatar right? Can’t we just rotate them and get a better view for certain dance step?

Conclusion

The songs collection, the improved Break It Down mode and the two-player mode is what makes this game stands out . What we feel lacking is still the ability to play online. Nonetheless, we still recommend this game as one of the must-get for Xbox 360.